Snippet about our research goals and achievements here.
Can virtual reality play a role in veterinary education? CSU researchers think so
You’re a fourth-year veterinary student, and it’s Day 2 of your emergency clinic rotation.
Before you’ve had time for coffee, a lethargic German shepherd in respiratory distress is rushed through the doors. Under the supervision of your instructor, you…
A virtual reality game that simulates a veterinary clinic was displayed during a Department of Art and Art History expo on Sept. 14, 2022. Photos by John Eisele.
COMING SOON TO:
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Embrace and leverage state-of-the-art virtual reality (VR) technology for comprehensive training
To enable open access to content-specific training in virtual reality, with a specialty in veterinary fields
We value research and validated studies on the educational implications of virtual reality training. We also develop comprehensive virtual reality trainings
Industry practices require the use of actual animals for operating room training. This can endanger the animal, so students must get to a certain level of expertise before they can access the process. This limits hands-on training time for students
The mannequin-based training used to accommodate live animal restrictions are expensive, costing as much as as $60 to 100k per mannequin
Access to high-quality intensive veterinary training is limited in many non-affluent populations due to costs and limited resources
Yearly training is necessary to maintain veterinary and veterinary technician licenses, even after someone has become a veterinarian. The renewal training is currently limited to taking place at physical facilities
User choices will affect animal patients in real-time, just like in real life. Learning from mistakes without any real harm is unique and allows users to have fun. Users can restart or play any scenario as many times as they want. This increases access to hands-on training hours and helps build confidence
Aural and haptic responses from animals on the exam or surgery tables recreate both clinic and operating room procedures with unparalleled accuracy. We provide users with more realistic and high-intensity simulations of urgent veterinary cases that veterinary mannequins cannot provide
VetVR allows for high-quality and intensive education that is lower- cost and more accessible to all.
As the star employee in a new veterinary clinic, VetVR creates a fun game in which users can increase their clinic's reputation and unlock rewards by completing a variety of scenarios. Younger users can stick to the easier levels and enjoy their time as a veterinarian helping heal minor animal wounds. We offer everything from the chance to play fetch with and give treats to clinic's dog resident, to Easter eggs that unlock fun music, games, and even new animal scenarios! Players might even learn how to take better care of their own animal residents.
WHERE WE'VE BEEN
Five interdisciplinary teams of researchers from across the University have been chosen as the third cohort for the CIP program.
International Conference on
Virtual & Augmented Reality Simulations
(ICVARS 2022) Virtual Training for Veterinarians - Selected as best of session
Presented & Published
ACVAA (American college of veterinary anesthesia and analgesia), Anesthesia Machine Training Using Virtual Reality, Presented Oct 2022. Publication in JVAA.
American College of Veterinary Surgeons Summit, Can Virtual Reality Train your Veterinary Team?, Presented Oct 2022. Publication in JVS.
International Veterinary Emergency & Critical Care, Veterinary Performance Using Virtual Reality, Presented Sept 2022. Publication in JVECC.
Training in virtual reality makes hands-on learning more accessible and learning more realistic .
Qualitative anaylsis from VR anesthesia machine exam
Meet The Team
Dr. Pedro Boscan
College of Veterinary Med and Biomedical Sciences
Dr. Marie Vans
Walter Scott Jr, College of Engineering
Ms. Wenjing Jiang
Colorado State University
Ms. Cyane Tornatzky
College of Liberal Arts
Represented by support team member MEGABYTE
& Creative Team)
Represented by support team member V
Represented by support Team members MIA & TAMAKI